Pokécube is a custom, Pokémon-themed Magic: The Gathering cube. Pokécube: Kanto (PKTO) has the original Pokémon, trainers, moves, and locations from the first generation of Pokémon and can be played as a 360-card cube by itself. Pokécube: Johto (PJTO) adds the same from the second generation, and combines with Kanto to make a 540-card cube.

There are 285 unique cards in PKTO and 207 in PJTO, most of which are custom designs. For playing the 360-card PKTO cube, every common is used twice for a total of 360 cards. For playing the 540-card cube with PJTO, only common Pokémon are used twice.

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Set Mechanics

Evolve From

Most evolution happens by casting higher-stage Pokémon onto lower-stage Pokémon.

Evolve

Some Pokémon turn over to evolve, increasing power and toughness but keeping abilities.

Draft Archetypes

Lifegain

blue white

A lot of lifegain and cards that trigger when you gain life. There is also a subtheme of counterspells-matter that is most at home in this archetype. The deck generally plays as control.

Scry

blue black

Focuses on cards that scry or interact with scry effects in some way. It has access to a lot of the counterspells in the set as well as black removal, so can play a control role as well.

Sacrifice

black red

Cares about players sacrificing permanents, either by forcing the opponent to sacrifice and get beneficial triggers or through mutual sacrifice after sculpting the board with red and black removal.

+1/+1 Counters

red green

Looks for large Pokémon and ways to make them larger. The archetype has access to several green ramp spells to start dropping large threats as soon as possible.

Tokens

green white

Creating token Pokémon and populating them is the goal here, with ways to create vanilla 1/1 tokens all the way up to 5/5 tokens with trample.

Treasure

white black

Creates a lot of Treasure tokens and has cards that care about being cast with Treasure, when you sacrifice a Treasure, or the number of Treasures you control.

Exile

blue red

Self-exiles cards and has cards that trigger off of things going to exile or care about the cards you own in exile.

-1/-1 Counters

green black

Generates -1/-1 counters and has various effects that care about -1/-1 counters in play or Pokémon dying with -1/-1 counters on them.

Aggro

red white

Aggressive Pokémon meant to end the game as quickly as possible, along with effects that care about attacking. First strike, vigilance, and haste are common here.

Landfall

blue green

Playing multiple lands per turn to abuse landfall triggers. Fetch lands are prized here, as well as ramp spells.