Surge Forward
In war, the best defense is a good offense, and you've got plenty of offense. Voltorb and Diglett for fast attack, Raichu and Electabuzz to bring the real pain, and the mighty Zapdos for true air superiority.
Pokécube is a custom, Pokémon-themed Magic: The Gathering cube. Pokémon, trainers, moves, and locations from the first generation of Pokémon are represented in Pokécube: Kanto (PKTO), while Pokécube: Johto (PJTO) adds the same from the second generation. Both sets are played together to form a 540-card cube.
There are 285 unique cards in PKTO and 207 in PJTO, most of which are custom designs. There are two printings of each common Pokémon to better facilitate evolution.
Join us on our journey to become the very best digitally or in paper.
Most evolution happens by casting higher-stage Pokémon onto lower-stage Pokémon.
Some Pokémon turn over to evolve, increasing power and toughness but keeping abilities.
A lot of lifegain and cards that trigger when you gain life. There is also a subtheme of counterspells-matter that is most at home in this archetype. The deck generally plays as control.
Focuses on cards that scry or interact with scry effects in some way. It has access to a lot of the counterspells in the set as well as black removal, so can play a control role as well.
Cares about players sacrificing permanents, either by forcing the opponent to sacrifice and get beneficial triggers or through mutual sacrifice after sculpting the board with red and black removal.
Looks for large Pokémon and ways to make them larger. The archetype has access to several green ramp spells to start dropping large threats as soon as possible.
Creating token Pokémon and populating them is the goal here, with ways to create vanilla 1/1 tokens all the way up to 5/5 tokens with trample.
Creates a lot of Treasure tokens and has cards that care about being cast with Treasure, when you sacrifice a Treasure, or the number of Treasures you control.
Self-exiles cards and has cards that trigger off of things going to exile or care about the cards you own in exile.
Generates -1/-1 counters and has various effects that care about -1/-1 counters in play or Pokémon dying with -1/-1 counters on them.
Aggressive Pokémon meant to end the game as quickly as possible, along with effects that care about attacking. First strike, vigilance, and haste are common here.
Playing multiple lands per turn to abuse landfall triggers. Fetch lands are prized here, as well as ramp spells.